qtetitle pad proximity dry-run v11 (no game-function calls)
status=outside QTETitle; hands off shared interaction
time=153.84022237733
enabled=true
handed=1 (1=Right,0=Left; v1 single attachment only)
interaction_created=false
qte_viewtarget_active=false
qte_interaction_active=false
two_hand_jb=true
left_interaction_created=false
left_hit_callback_registered=false
left_qte_owns_interaction=false
latest_hand=
mesh_channel=5
start_offset=140.0,0.0,0.0
hit_radius=52.0
require_velocity=true
min_velocity=120.0
latest_speed=
hide_player_body=true
body_hidden_by_me=false
body_mesh_count=0
live_body_cache_scan_count=0
qte_jb_active=false
hide_sequence_body=true
extra_body_hidden_count=0
extra_body_actor_hidden_count=0
extra_body_last_found=0
extra_body_scan_count=0
extra_body_scan_until=-9999.0
extra_body_scans_this_window=0
game_function_calls=0
activation_grace=0.85
session_age=10152.840222377
hand_armed_R=false
hand_armed_L=false
would_fire_count=0
ignored_count=0
hit_count=0
rows=0
last_error=none
event=INACTIVE
viewtarget_class=BP_BattleCameraPawn_C
viewtarget_name=BP_BattleCameraPawn_C /Game/Maps/Chobu/PL_Chobu.PL_Chobu.PersistentLevel.BP_BattleCameraPawn_C_0
cached_actor=
cached_age=10152.840222377
command=
index=
wanted_pad=
nearest_pad=
button=
trace_start=
hit_point=
dist_wanted=
dist_left=
dist_middle=
dist_right=
last_fire_key=
log_path=tensai37_qtetitle_pad_proximity_dryrun_v11.csv
